#include "embedding_engine.h"

void IEmbeddingEngine::setPropertiesReader(CPropertiesReader* pPropertiesReader)
{
	mPropertiesReader = pPropertiesReader;

	// set the new parameters now!
	changeSettings();
}

CPropertiesReader* IEmbeddingEngine::getPropertiesReader() const
{
	return mPropertiesReader;
}

